Mr.Pants' Excessive Overkill for UT2003 Release 2.1 Manual Last Updated 11-01-03

Author: MadNad Homepage: http://PlanteQuake.com/Excessive IRC Channel: #ExcessiveUT2k3 |  | Date: 11/01/2003 Release: 2.1 (build 2225)
- Contents Installation Description GamePlay FireMode Bind Weapons Fixes & Updates from V2 Fixes & Updates from V1 Configuration Dedicated Server Setup Performance Notes Known Issues Thanks / Credits Installation Unzip to the UT2003 root directory or run the UT2MOD Description This is an Excessive MOD for UT2003. It replaces the standard UT2003 weapons with Excessive versions, gives all players all weapons and maxAmmo, regenerates players' health, start with 100 Armor,increased speed (ground & water), increased jumping capabilities, removes self-damage, and awards 100 adrenaline every 3 minutes. The majority of these default settings are configurable in the mutator configuration. You will die, and you may not even know where your enemy came from. The result is a fast paced, carnage enriched game that will leave you be begging for more. GamePlay Excessive Menu - Server Menu for server side options - Client Menu for client side options - Hidden advanced menu for advanced server control Increased PlayerSpeed All players start with 300 health and 100 armor. Health and ammo regenerate All players start with all weapons and ammo Self-damage & falling damage is completely turned off (self damage is configurable in mutator configuration). Excessive Combo can be executed at 150 Adrenaline - ( L+R+L+R ) Random Teleport can be executed at 50 Adrenaline - ( R+F+R+F ) Added firemode toggling for Translocator & Assault Grenades (thx Exor) Toggle Firemode This is an added feature for Excessive. With the translocator selected, you can toggle between a LOCATE and a LAUNCH beacon. The locate is similar to the standard locator. The launch gives the player the velocity of the flying puck. With the Dual Assault Rifles selected, you can toggle between BOUNCY and EXPLODE on impact grenades. You can bind this key in the standard UT2003 contol settings menu. You can also bind the firemode toggle by editing your user.ini : Aliases[x]=(Command="button bSwitchFireMode| ExcessiveFireMode",Alias="ExcessiveFireMode") x being the next available unassigned alias in your user.ini. For me, it was 30. Make sure you do not have 2 instances of one alias, otherwise the bind will not work. After adding this alias, you will need to bind the alias to a key, for instance, scrolling down from that line in the user.ini, I decided to bind it to my middle mouse button MiddleMouse=ExcessiveFireMode Weapons TransLauncher Toggle between TransLAUNCHER and TransLOCATOR TransLOCATOR - Uses this for precise translocating - Translocate to the beacon and start falling - Beacon launches further and faster. Teleporting out leaves behind a shock explosion TransLAUNCHER - Uses this to catapault yourelf - Translocate to the beacon and receive the bacon's velocity - Beacon launches further and faster. Teleporting out leaves behind a shock explosion Shield Gun Primary: - Instant Death, and Jumping increased Secondary: - Full bodied shield which reflects/blocks almost all weapons - Sprint mode with 10 or more ammo Dual Assault Rifle Toggle between bouncy and explode on impact grenades Primary: - Accuracy, rate of fire, and damage increased Secondary: - Launches 4 grenades, two from each Assault Rifle Bio Rifle Primary: - Rate of fire, damage, and damage radius increased - Spread fires 3 globs/shot which can collect and spawn more globs Secondary: - Charges much faster, and will launch a huge regenerating glob Shock Rifle Primary: - Rate of fire, damage, and momentum transfer increased Secondary: - Rate of Fire, speed, damage, and damage radius increased - ShockBalls can be caused to chain react. # of chain reactions are configurable Link Gun Primary: Was secondary for UT2003 - Link beam explosions on the beam tip - Linking up causes more powerful beam and projectile fire Secondary: Was primary fire UT2003 - Shoots up to 3 projectiles in spread or twirl formation Flak Cannon Primary: - Larger projectiles, rate of fire and damage increased but wider spread (results in instant death from point blank) Secondary: - Each projectile now spawns 3 shells randomly on impact Minigun Primary: - Rate of fire and damage increased Secondary: - Fires larger exploding bullets - Added momentum push Rocket Launcher Primary: - Semi auto Rocket Launcher - Fire accelerating rockets - Rate of fire and damage increased Secondary: - Fires 5 accelerating rockets - rate of fire increased Sniper Rifle Primary: - Rate of fire increased, and causes 5 arcs. Secondary: - Faster zoom. - Clear Scope option in ExcessiveV2Config.ini Redeemer (Pickup) Primary: - Redeemer speed & damage increased - Spawns 30 rockets on impact that seek players Secondary: - Warhead speed & control increased - Fire 30 rockets from warhead, remaining spawn on impact Painter (Pickup) Primary: - Paint time decreased Secondary: - Faster zoom. Ion Cannon: Three Ion cannons replace one, which triangulate on fire and cause an breif unstable ionic field before the blast Flame Thrower A custom Excessive Weapon added to Version 2 of Excessive. Primary: - Unleashes a stream of flames that can light anyone and just about everything on fire. Secondary: - Fires a napalm shell that leaves a fiery trail in its path and spawns 3 flame globs that spread on impact Fixes & Updates from V2 Fixed priority or weapons to use epic default priorities FlameThrower napalm, spawns 3 flame globs that spread on impact New 3rd person flame thrower model Flame thower skin modified Added the flame thrower static mesh pickup Flame thrower displays in the weapon database Fixed flame thrower water crashing Added steam effects if flames touch water Fixed flame thrower wait anim that turns off pilot Added flame thrower ammo logo on HUD Fixed not being able to set Excessive weapon priorites through the weapon database Added New Ion cannon ( 3 Ion Cannons Per 1 in map ) causes unstable ionic field Fixed painter switching bug online Fixed Guided Redeemer Warhead explosion to only spawn remaining rocket ammo Fixed spawning rockets from primary Redeemer projectile impact to seek only the other team or if it can't find one, a random player start Fixed assault rifle ammo 1 bug Fixed speed portion of Insane Combo not functioning Fixed the invisibility portion of Combo Insane not lasting the duration of the combo Random Teleport much more random :) Random teleport with BR ball drops ball Tweaked some weapon push on BR ball Added range to the BR ball More easily lock onto BR team members for passing Tweaked most weapons momentum push on BR ball Made bio globs float on water Slightly reduced rocket max speed Instant rockets Semi auto rockets fire on keypress, instead of release Removed gametypes ( only run as a mutator ) Fixed weapons stats not displaying correctly at end of game ( press F3 ) Added more configurable options in mutator config gui Added Excessive Menu Music Added bindable Excessive keys in the standard UT2003 controls menu (must have full download of Excessive) Added a menu for advanced game settings Added Menu Credit list Removed accessed nones Added loads of fun :) Fixes & Updates from V1 Game New menu Decreased playerSpeed Added left hand and centered weapon support Removed xWeaponBases off and online (thx Wormbo) Set some effects to bHighDetail to increase performance Adrenaline - Slower Adrenaline Award by excessive - Added Random Teleport Combo Move - Sucide Combo Removed - Fix health Regeneration Combo move only charging to 200 and increase rate of recharge Add custom crosshair support Weapons Translocator Configurable TransExplosion on/off Lower Volume on TransExplosion Fixed da stupid bots Shield Gun Decrease shield Jumping strength (configurable) Fix Charge fx - (not charging in sync with weapon) Increase shield effectiveness - Full body shield which reflects or absorbs most projectiles - Added sprint mode to shield alt fire if you have more than 10 ammo. Cannot reuse till shield has fully recharged again. Dual Assault Rifle Increase accuracy Momentum push Toggle from bouncy grenades or explode on impact grenades Bio Rifle Increase damage Increse number of globs Increase bio glob life (3 seconds) Shock Rifle Increase damage on Primary Fire / Decrease fire rate Secondary configure # of chain reaction balls (configurable) Limited combo explosion sounds to 2 per stream Minigun Increase primary fire damage Add sounds for explosions on secondary fire Increase player push on secondary fire Decrease secondary hurtRadius damage LinkGun Fixed bot linking Add Link beam explosion hit sounds Decrease Link Projecitle momentum on victim Increase Link Projecitle momentum on self Fixed linking sounds and added effects Flak Cannon Concentrate primary fire more and increase fire rate Increase damage on secondary and get more randomness on the 3 spawning shells Rocket Launcher Semi Auto Rocket Launcher Increased locking ability Added rocket acceleration Sniper Rifle Increase headshot radius (headshot=kill) More arcs with more damage Redeemer Spawn 30 rockets that seek players Shoot 30 rockets from the guided warhaed, spawns the ammo left of rockets on impact Ion Cannon Fix plasma balls not being destroyed when they hit a wall Flame Thrower Added to the arsenal Configuration Excessive has a lot of variables you can conifgure. Most of which can be configured in the mutator gui configuration. All of the available configuration variables can also be set in the ExcessiveConfig.ini. To reset to the default ExcessiveV2Config.ini variables, you can delete ExcessiveConfig.ini and open up the mutator configuration window and clicking the "ok" button will create the ExcessiveV2Config.ini. Server Side Configurable Variables ( = Multiplier )
  [ExcessiveV2.Excessive]
  damageScale=0.000000 | The amount of player self damage
  AirControlSetting=1.200000 | The player air control
  GroundSpeedSetting=1.150000 | The player ground speed
  WaterSpeedSetting=1.200000 | The player water speed
  AirSpeedSetting=1.200000 | The player air speed
  JumpZSetting=1.400000 | The amount of Self Damage
  MultiJumpBoostSetting=20.000000 | The jump boost per multijump
  GravityZ=1.200000 | The gravity multiplier
  HealthSetting=300 | The player max health setting
  ShieldSetting=100 | The player max shield setting
  MaxFallSpeedSetting=20000 | Player speed at which falling damage occurs
  MaxMultiJumpSetting=2 | Set the number of max multijumps per player
  RegenShieldRate=2 | The rate of shield regeneration
  bKeepAdrenalinePickups=True | Enable/Disable adrenaline and pickups
  bKeepUdamagePack=True | Enable/Disable double damage pickups
  bKeepShieldPickup=True | Enable/Disable shield pickups
  bKeepBioRifle=True | Start player with the excessive bio rifle
  bKeepShockRifle=True | Start player with the excessive shock rifle
  bKeepLinkGun=True | Start player with the excessive link gun
  bKeepMinigun=True | Start player with the excessive minigun
  bKeepRocketLauncher=True | Start player with the excessive rocket launcher
  bKeepSniperRifle=True | Start player with the excessive sniper rifle
  bKeepFlakCannon=True | Start player with the excessive flak cannon
  bKeepAssault=True | Start player with the excessive assault rifles
  bKeepShieldGun=True | Start player with the excessive shield gun
  bKeepTrans=True | Start player with the excessive translocator
  bKeepFlameThrower=True | Start player with the excessive flamethrower
  bKeepRedeemer=True | Enable/Disable redeemer pickups
  bKeepIonCannon=True | Enable/Disable painter pickups
  bRegenShield=False | Enable/Disable regerating armor
  bKeepComboInsane=True | Enable/Disable excessive combo insane
  bKeepComboTeleport=True | Enable/Disable excessive combo random teleport
  bKeepSuperHealth=True | Enable/Disable superhealth pickups
  InstantRockets=True | Enable/Disable Intant Rockets ( False fires semi auto rockets )
  RocketMaxHoldTime=0.000000 | Set the multiRockets max hold time ( 0 = invinite time )
  [ExcessiveV2.ShieldGunEX]
  ShieldJumpStrength=1.500000 | The power of shield jumping
[ExcessiveV2.ShockProjectileEX]
SetNumCombos=4 | sets the number of chain reaction shock balls ( 0 = No limit )
[ExcessiveV2.RocketProjEX]
xMomentumTransfer=1.000000 | A rocket jump boost
[ExcessiveV2.FlakShellEX]
xMomentumTransfer=1.000000 | A flak jump boost

Client Side Configurable Variables

[ExcessiveV2.ExcessivePlayerController]
hitSoundVolume=1.000000 | The hit sound volume
TeamHitSoundVolume=0.500000 | The team hit sound
hitSound=Sound'WeaponSounds.BaseImpactAndExplosions.BBulletImpact4' | The currently selected hit sound
CustomHitSound=Sound'ExcessiveV2.Sounds.Hit1' | The currently selected custom hit sound
TeamHitSound=Sound'WeaponSounds.BaseImpactAndExplosions.BBulletImpact6' | The currently selected team hit sound
CustomTeamHitSound=Sound'ExcessiveV2.Sounds.TeamHit1' | The currently selected custom team hit sound
bUseCustomHitSounds=False | Enable/Disable custom hit/teamhit sounds ( true = use custom sounds )
bUseClearScope=False | Enable/Disable clear sniper scope

Dedicated Server Setup
Start a server from UT2003 multiplayer menu, or use one of the server.bat files to start your dedicated server. One has been included as an example for deathmatch. Excessive can now only be run as a mutator. Remember to add ServerPackages=ExcessiveV2 in your Ut2003.ini under [Engine.GameEngine].

Performance
You may want to tweak with some settings to boost performance. Here are some recommended settings for lower end systems:

Texture Detail | Normal
World Detail | Normal
Character Detail | Normal
Physics Detail | Normal
Character Shadows | Off
Dynamic Lighting | Off
Detail Textures | Off
Decal Stay | Off
Use Blob Shadows | Off

Notes
Although the weapons and other modifications are configurable in the mutator configuration, it is recommended that you play with the defaults to enjoy the true intent of Mr. Pants Excessive Overkill for UT2003. Excessive was designed & tested extensively on these sytems:
GameTesting
Windows XP
Pentium III 933MHz
512MB RAM
GeForce4 TI-4200 128MB
Windows XP
Pentium III 1GHz
512MB RAM
GeForce2 GTS/PRO 32MB
GameServer
Windows XP
Pentium III 1GHz
512MB RAM
Windows XP
Pentium III 450MHz (overclocked to 600MHz)
512MB RAM

Known Issues
Because of the huge number of explosions and projectiles flying around, Excessive can be very bandwidth and video card-intensive. Don't expect glass-smooth gameplay unless you're on a high-end system on a fast connection. It is still more than playable on lower-end systems and connections.

Thanks
Epic
MrPants
Code
Wormbo - Hiding xWeaponBases online
Bart 'Exor' Jansen - FireMode toggle
Flame Thrower
Jonathan “Ghost Enigma” Swenson - Models
Chadrick “ShroomDuck” Rode - Textures
Andrew “Dru” Morris - Textures
Jeffrey “Ezeikeil” Giles - Concept
Music
El Revengo - “The Game”
Beta Team
AeXStrider
Bean
Blueberry
DFA_Jelo
FragBitch
Kyllian
LoveFest
MentalAbyss
Mr. SlackPants
NaMaNaX
Plumb_Drumb
Pressure
Retired Beta Members
DFA_Demon
Techbota
|AeX|X.O.X.VII
|AEX|[KK]Cynterkym
|AeX|[KK]Lance
|EMC|Clark Kent